Land Monsters
Sea Monsters
Dungeon Monsters
Spirits
MONSTERS IN ALPHABETICAL ORDER:
Habitat
Frozen Places
Life Span
80 years
Diet
- Fish
- Flesh


Akhlut [L]
Their body is a mix of bear and killer whale, also called «Killer Bear» by ignorants.
They inhabit icy ecosystems near the sea. Carnivorous but easily domesticated due to their intelligence.
A double-edged sword for people living in cold places. As enemies, they're a nightmare, but as allies, they're an excellent tool and very good pets.
Specialties
— Hybrid Anatomy:
Capable of moving on land and under water.
— Killer Skills:
Natural ability to hunt effectively.
Weaknesses
— Low Energy:
Due to their big mass, their stamina is low on land.
Size
Big
Magic
Max Stats
Inspiration
Bears and Killer Whales
Habitat
They Have to Decide
Life Span
Not Much
Diet
- Variable


Chimera [N]
A mixture of two or more animals. They are born through artificial fusion or intercourse between two different species of animals or monsters. No Chimera can reproduce for obvious reasons. Their existence is a true challenge.
Not made on purpose, it's just how science works. They can be created by Magic for specific reasons, but it would be just cruel and uncomfortable for everyone.
Specialties
— Mixed:
Their multiple brains try to synchronize their moves.
Weaknesses
— Irregular Anatomy:
Not very functional creatures.
Size
Small - Big
Magic
Max Stats
Habitat
Near Civilization
Life Span
3 years
Diet
- Blood
Inspiration
Dogs
Chupacabras [N-]
Small creatures that attack defenseless animals by sucking their blood. Also known as «Sheep Suckers», they are slippery and very annoying if you have livestock, so they are considered a pest. They reproduce once a month and usually act alone. Easy to scare away.
A direct response to the excessive livestock, making them a headache for any farmer
Specialties
— Circular Bite:
They attach their circular row of teeth to their victims to suck blood effectively.
Weaknesses
— A Good Broom Whack:
Hit 'em with a long stick.
Size
Small
Magic
Max Stats
Habitat
Warm Waters
Life Span
15 years
Diet
- Fish
Inspiration
Crocodiles
Cipactli [C-]
Marine lizards with several mouths all over their body. They resemble crocodiles, but with fins, a long tail, faster and thinner. Considered as a cataclysm for fish and other marine creatures since they are always hungry and actively looking for food. Due to their chaotic nature, their reproduction turns difficult, since they often want to eat their mates after procreating.
Despite several super predators underwater and massive fishing, there was still an overpopulation of fish, so with the intention of cleaning up the waters, Shankamanhk created this specimen. It is useless to try to tame it, as it dies after four hours without eating, and its small brain is incapable of picking up any other signal other than to consume.
Specialties
— Multiple Mouths:
All their body is filled with hungry mouths.
— Insatiable Stamina:
In constant movement.
Weaknesses
— Low Visibility:
Mouths instead of eyes.
— Short Attention Span:
Unable to commit to one target.
Size
Medium
Magic
Max Stats
Habitat
Hell
Life Span
∞
Diet
- Souls
Demon [L-]
Evil souls sent to Hell, where they can freely exploit their malice and feed on chaos and destruction on other Demons forever. Oblivious to any deceased personality that gave them life, they come in various disturbing forms depending on their past sins. Leslie is their god, but they act on their own. Unable to live in the dimension of the living, but able to possess a body if summoned, turning into Vampires.
Being the icon of evilness, they are allergic to Good Magic and garlic for some reason.
Specialties
— Immortal:
Unable to die. Complete regeneration after a few minutes.
— Chaotic Anatomy:
Abstract bodies that help them execute devil acts with ease.
Weaknesses
— Garlic:
Highly allergic to it, rendering them incapable of regenerating.
— Good Will:
They reject any goodness.
Size
Small - Giant
Magic
Max Stats
Habitat
Deserts
Life Span
50 years
Diet
- Underground Roots
Inspiration
Worms
Desert Worm [L+]
Colossal worms that live underground in deserts. They are primarily responsible for maintaining the balance of the arid ecosystem. Their constant underground movement helps ventilate foundations and drain stagnant water on the surface to create oases and fertile land. From time to time, they come to the surface when they sense extreme vibrations, mistaking them for mating calls. It is not recommended to cause extreme vibrations in the sand.
Their work as natural hydraulic engineers and exterminators of underground roots allows the desert to function, making them the «Guardians of the Desert.»
Specialties
— Earthquakes:
Their movements create earthquakes on the surface.
— Intimidating Presence:
Just by showing up every creature understands the danger.
Weaknesses
— No Visibility:
Sensing only vibrations.
Size
Colossal - Gargantuan
Magic
Max Stats
Habitat
Unknown
Life Span
6000 years
Diet
- Variable
Inspiration
Reptiles
Dragon [L]
Legendary and special creatures with an incalculable level of magic. Even rarer than Unicorns. There are very few in each ecosystem. Their physical appearance varies from one individual to another, making each one unique. They can be identified by their majestic presence and reptilian form. They may have wings, horns, more than two legs or none at all, long torsos, tails, sharp teeth, among other impressive features. Most have scales and magical powers, such as breathing fire or reading minds. They are believed to possess great wisdom, but no one has ever seen enough of them to corroborate this. They live for centuries and hibernate for decades. It can take years for them to hatch from their eggs. Their body parts are invaluable and used in the most powerful talismans. If there is a tier list of the most powerful and impressive monsters, Dragons would take the crown.
Always treated as a myth or at least a legend. Not a single species managed to tame them or even comprehend their nature. You can consider yourself insanely lucky if you possess a little part of them, and even more if you've seen one. Some might say that their favorite spots are the most dangerous and remote places. If you find yourself in a situation where you have to fight one, the chances of winning are practically nil.
Specialties
— Elemental Powers:
Capable of producing and mastering different Elements.
— Majestic Bodies:
Capable of reaching impressive lengths and sizes.
— Levitation:
Mobility through the air with or without the help of wings.
— Magic Domain:
Intelligent enough to cast spells.
— Dragon Armor:
Body made of highly resistant scales.
Weaknesses
— Dragon Weapons:
Weapons made of Dragon parts are highly effective.
Size
Tiny - Giant
Magic
Max Stats
(All Magic Specialties and Attributes Possible)
Habitat
Forests and Jungles
Life Span
26 years
Diet
- Flesh
- Dead Animals
Inspiration
Birds
Fhlewer [C-]
The first monster. Usually confused for Dragons, these things are the most annoying creatures in the skies. Not larger than any Cyclops and not smarter than any chicken. Just like Tyrannosaurs, they were hunted to almost extinction, not for admiration, but for hate.
Shankamanhk's first attempt to make a functional creature that looked scary. It didn't take long before realizing that creating them was a mistake, but most mistakes are impossible to erase. Now it is a reminder of how everything begun.
Specialties
— Long Fly:
With their arms, they can fly for hours without rest.
— Long Sharp Beak:
Able to reach deep holes and cut flesh.
Weaknesses
— No Defenses:
With a sharp weapon they can be easily killed.
Size
Medium
Magic
Max Stats
Habitat
Dungeons
Life Span
100 years
Diet
- Silence
Inspiration
Demons
Gargoyle [L-]
Creatures made of stone born from the magic essence of dungeons in specific conditions. Their goal is to preserve the peace, so every time someone invades their space, they kill them in order to keep the silence. The thing that they enjoy the most is to remain still over a high place. Magic is the only explanation for why they can fly.
Knowing that dungeons became a regular environment, the good old Shankamanhk decided to add something to this artificial ecosystem. Soon it became the perfect annoyance.
Specialties
— Levitation:
Capable of flying with their rock solid wings.
— Fire Breath:
Various forms of fire coming out of their mouths.
— Great Hearing:
Capable of hearing the smallest sounds in long distances.
Weaknesses
— Noise:
Vulnerable to loud noises.
— Gorgons:
Their natural predator.
Size
Small - Giant
Magic
Max Stats
- Elemental Power
Habitat
The Phantom Dimension
Life Span
Eternity
Diet
- Sorrow
GHOST [L]
Souls of thinking Species who, upon death, cling to life either through deep remorse or by rejecting their final fate. When this occurs, Verzher cannot devour their souls, leaving them trapped in the realm of the living, moving in the Phantom Dimension, transformed into invisible and intangible specters to all other beings. In this state, their minds are suspended, condemned to slowly forget the pain that binds them. However, the stronger their willpower, the greater their influence upon the Dimension of the Living. They are vulnerable to Dark Magic and may be summoned or contacted through rituals and necromancy knowledge. The only way to cast them out is to resolve that which keeps them chained to earthly existence. They may otherwise remain indefinitely.
Those strong and stubborn enough to reject the warm hug of death are punished by Verzher to an eternal quest for whatever chains them to life, but without the power to accomplish it. Hundreds have suffered for thousands of years just because of their negligence, losing their memories and remaining as echoes of their regrets. Malamagia, as a fan for second chances, created Dark Magic to manipulate the dangerous line between Life and Death, which made possible to control them in specific ways. So spooky.
Specialties
— Spectral Presence:
Capable of showing themselves through Dark Magic.
— Immortality:
With no physical form, they can't be harmed.
Weaknesses
— Necromancy:
Highly vulnerable to the art of controlling the dead.
— Fulfillment:
Once the regret goes away, the spirit too.
Size
Tiny - Big
Magic
Max Stats
- Telekinesis
- Illusion
- Mind Control
Habitat
Places with Magical Essence
Life Span
600 years
Diet
- Solid Elements
Golem [L]
Just another side effect of Magic. With enough Magic Essence around, a pile of rocks, ice, dirt or other solid elements can gain conscience for some reason. They can be created with magic to follow simple commands, and since they can rebuild themselves around their faces, using them as protection for your dungeon is a wise choice.
No traveler who has encountered one has experienced a hostile encounter without having provoked it first. Since they can remain in the same spot for long periods of time, most of the time they are not even noticed.
Specialties
— Elemental Body:
Their anatomy is made of one solidified element.
— Self Reconstruction:
Able to build themselves indefinitely with their element around their faces.
Weaknesses
— Facial Hit:
Vulnerable to attacks aimed directly to their heads.
Size
Giant
Magic
Max Stats
- Elemental Power
Habitat
Dungeons and Caves
Life Span
90 years
Diet
- Stone
Inspiration
Snakes
Gorgon [L-]
Strange serpent-like creatures whose eye contact turns living beings to stone. They use their womanly shape with hair made of snakes to attract the gaze of their victims and eat them once transformed. Since they cannot exit their cave, they lay their eggs asexually once they lived 19 years. They can also be crafted with magic to make a good enemy in a dungeon. Once dead, they turn into stone. Cycle of Life.
Born from the fascination of mixing some of the most terrifying things: Snakes and Women. No matter how much they try to extinguish them, the Dark Magic Essence always finds a way to spawn at least one in a rocky dark closed place. It took thinking Species much longer than they would like to admit to realize that looking at their eyes was lethal.
Specialties
— Petrifying Gaze*:
Looking at their eyes turns any creature into stone.
— Seduction:
Body optimized to attract attention.
Weaknesses
— Sunlight:
Sunlight turns them into stone.
Size
Medium
Magic
Max Stats
* Enchantment
Habitat
Seas and Beaches
Life Span
160 years
Diet
- Fish
- Flesh
Inspiration
Axolotls
Hydra [C-]
Huge beasts full of rage living in the sea and the most dangerous beaches, dangerous specifically because of them, making tourists and boat captains scream of horror. If their heads are cut off, they have the nasty habit of not only regenerating them, but multiplying them, so that for every head they lose, they gain about two more, making them really frustrating to kill. Nevertheless, the more heads they create, the less intelligence each one will retain. No one ever saw how many heads they can grow, but it is theorized that the limit is 19.
Since they appeared, the long walks on the beach became a more interesting hobby. In a short time, they rose to one of the top positions in the food chain, becoming one of the most feared and dangerous monsters in the catalog, and the living proof that three heads don't think better than one.
Specialties
— Head Multiplication:
Three heads times one decapitation.
— Hybrid Breathing:
Capable of breathing on land and under water.
Weaknesses
— Fire:
Very afraid of being burned, specially on their wounds.
Size
Giant
Magic
Max Stats
- Regeneration
Habitat
Saltwater
Life Span
50 years
Diet
- Seaweed
Inspiration
Sea Horses
Kelpie [N]
Actual Sea Horses. Not so proficient outside the water, but very fast in their Element.
The second thing that Shankamanhk loves more after reptiles is horses, and when he found out about the seahorses the idea of a horse that lives underwater seemed like a good plan, so now there can be horses in every Element.
Specialties
— Hybrid Breathing:
Capable of breathing on land and under water.
— Fast Swimming:
Fast gallop that creates streams of water.
Weaknesses
— Drought:
They need moisture to survive.
Size
Big
Magic
Max Stats
Habitat
Deep Seas
Life Span
10 years
Diet
- Big Fish
Inspiration
Mollusks
Kraken [C-]
Giant mollusks affected by the Dark Magic Essence in deep seas. They often sink ships and guard treasures. The greatest nightmare for pirates.
When the first sailors described the creature, no one could believe them. The idea of falling victim to giant tentacles was too terrifying for any living being, and that's why Shankamanhk was so fascinated by it.
Specialties
— Surface Envy:
They attack anything bigger than themselves on the surface.
— Airtight Seal:
Capable of sticking themselves to almost anything irrevocably.
Weaknesses
— Slow Swimming:
Unable to escape with effectiveness when bigger predators attack.
Size
Giant
Magic
Max Stats
Habitat
Deeper Seas
Life Span
96 years
Diet
- Every Fish
Inspiration
Eels
Leviathan [N]
Gargantuan and extremely terrifying sea snakes that dominate the marine food chain. Their size is incalculable, but can be likened to 19 Megalodons in length and 4 Krakens in width. After filling their bellies, they hibernate for half a year in large, dark caves and then reproduce in the same place. Also confused for Dragons.
Considered the largest creatures in the Bowl. Sometimes they swim to the surface to show their power and size. To meet one is an experience similar to encountering a Dragon, but you might not be alive to tell your friends about it.
Specialties
— Gargantuan Size:
The only creature worthy of that classification in size.
— Powerful Bite:
Capable of getting though almost anything with their teeth.
Weaknesses
— Low Energy:
Their titanic size and hunger unable them to be active for too long.
Size
Gargantuan
Magic
Max Stats
Habitat
Open Seas
Life Span
80 years
Diet
- Fish
- Flesh
Inspiration
Sharks
Megalodon [C-]
Colossal sharks that feed on other large sea creatures. Given how few of them are, their existence is reduced to being unstoppable lonely killers. A little bigger than Krakens, which make them the size of a regular human boat.
Big Shark, awesome.
Specialties
— Colosal Shark:
A shark but way bigger and more aggressive.
— Infinite Teeth:
Capable of regenerating their teeth once they fall out.
Weaknesses
— Leviathans:
Their only predator.
— Nose Hit:
Hit 'em in the nose with a giant thing.
Size
Colossal
Magic
Max Stats
- Regeneration
Habitat
Dungeons
Life Span
60 years
Diet
- Flesh
Inspiration
Carnivorous Plants
Mimic [C-]
Deceptive plants born from the form of various Dungeon objects to lure travelers and harm them with their teeth. More than just surviving, these monsters are crafted magically to annoy or play a good joke on anyone clueless. With enough Magic, they can grow on their own in specific Dungeons.
A practical decoration to garnish your Dungeon or living room.
Specialties
— Quick Bite:
Capable of biting with great speed when their victim approaches enough.
— Object Shifting:
Some can change their disguise to another one to fit their surroundings.
Weaknesses
— Perception:
If they are spotted, they have no advantage whatsoever.
Size
Medium
Magic
Max Stats
- Shape Shifting
Habitat
Dungeons
Life Span
Twice as the Animal
Diet
- Flesh
- Mold
Mutant [C-]
Tiny animals whose size was mutated by the Magical Essence of the Dungeons. Living for so long in a hostile environment turned them into aggressive creatures that feed on travelers. If you encounter one, do not hesitate to end its suffering.
They can be created by directly enchanting animals or they can mutate naturally over time. Either way, they create a lot of tension in mazes and traps.
Specialties
— Agressive Size:
They are so big they are angry.
Weaknesses
— Non Specified:
Hit 'em until they die.
Size
Medium - Giant
Magic
Max Stats
Habitat
Filthy Places
Life Span
40 years
Diet
- Flesh
- Insects
- Shiny Stuff
Inspiration
Humans
Ogre [C-]
Disgusting creatures that wander the swamps and dumpyards. They are rarely seen due to their isolation and poor survival instincts. Physically, they are massive, even bigger than Orcs. They tend to eat other intelligent species, which has made them earn their role as weapon of terror. They tend to eat a lot and sleep for long periods of time with no protection at all. Their skin is specially hard, their body hair grows without any consistent pattern, and their appearance ranges from unpleasant to grotesque.
Due to their dangerous and predatory nature, they are often hunted and avoided. Their way of life revolves around decay and waste, which shapes their customs and habitats. An exaggerated representation of Humans.
Specialties
— Hard Skin:
Capable of absorbing most attacks thanks to their obese bodies.
— Strong Stomach:
Capable of eating almost anything, without expelling it.
Weaknesses
— Low Survival Instinct:
Not a single care for preserving their hygiene, nor their lives.
Size
Big - Giant
Magic
Max Stats
Habitat
Deserts
Life Span
40 years
Diet
- Pants
- Insects
Inspiration
Birds
Ostrich [N]
Terrifying tall birds with long necks and powerful legs. With eyes larger than their brains and great endurance that allows them to run for hours without rest, they are considered an effective method of transportation in deserts. One of their kicks can easily kill common predators, and their meat is too tough for consumption, so domesticating them is the smartest option.
For generations, desert civilizations harnessed these beasts to build their cities and nourish their cultures. Those unfamiliar with dry climates fear approaching such grotesque creatures without protection.
Specialties
— Sharp Kick:
Capable of knocking out most median creatures.
— Great Endurance:
Capable of running for hours under the desert sun at great speed.
Weaknesses
— Exposed Neck:
Strangle that neck.
Size
Big
Magic
Max Stats
Habitat
Lonely Places
Life Span
70 years
Diet
- Plants
Inspiration
Horses
Size
Big
Magic
Pegasus [L]
Similar to horses but smarter and with a pair of strong wings that allows them to travel at great speeds. Their beauty is similar to that of Unicorns, but without any Magic.
Conceived as the fastest creature to ever fly and gallop simultaneously. Very rare and valuable due to their advantage in movement and tough feathers.
Max Stats
Specialties
— Unmatched Speed:
Fast on land, but unreachable on air.
— Wing Shield:
Their hard wings serve as protection.
Weaknesses
— Their Legs:
Hit 'em in the legs and they will not find balance.
Habitat
Volcanic Regions
Life Span
12 years
Diet
- Ashes
Inspiration
Fire


Phoenix [N]
Birds born of ash, with fire instead of feathers. They dwell in extremely hot regions, feeding on volcanic ash or other phoenixes to grow larger, reaching a height of 6 meters. Though they possess little in the way of defense, when wounded they disperse into ashes, only to rise again, reforming from their original remains. Yet when their natural life finally ends, their ashes lie still, never to take shape again.
With so many volcanoes, the huge amount of ashes inspired Shankamanhk to create a way to get life out of it. They are practically invulnerable in their habitat until they die, and a big obstacle if they reach a huge size. A symbol of resurrection.
Specialties
— Flame Body:
Body made of burning fire.
— Resurrection:
As long as their original ashes are assemble, they cannot be hurt.
Weaknesses
— Humidity:
If the fire cannot burn, they cannot live.
— Non-Flammable Materials:
Water, sand, or rocks. If it cannot burn, it is effective against them.
Size
Tiny - Giant
Magic
Max Stats
- Elemental Power
Habitat
Water Places
Life Span
∞ seconds
Diet
- Fear
Inspiration
Women
Pincoya [C-]
Specters born from Dark Magic Essence that feed on fear. At night, they appear over bodies of water to scare travelers and drown children, although they never kill their victims, only traumatize them for life with their tricks and illusions. They have long dark hair and a ghostly appearance. If you see their face, you will witness your deepest fears. Defeat them with a good pair of guts.
Inspired by the horrors of the feminine figure, Shankamanhk, with the help of Malamagia, created a soulless spirit to scare lost travelers near water. Soon, these specters inspired countless legends for the ones that remained far away, calling them different names and creating all sorts of stories around them. Mostly referred as «The Crying Lady», because of the eerie sound they make when they are near.
Specialties
— Terrifying Projection*:
With one look at their face, their victims see their deepest fears.
— Untouchable:
Being specters, they exist in the Phantom Dimension.
Weaknesses
— Bravery:
Grow a pair of guts and ignore their screams.
Size
Medium
Magic
Max Stats
* Enchantment
Habitat
Dungeons
Life Span
60 years
Diet
- Organic Matter
Inspiration
Boogers
Slime [C-]
Viscous and elastic amalgams that disintegrate all organic matter that enters their bodies. Since they are slow and literally have no brain, the most efficient way to get their food is to save items inside of them and use them as bait. They can choose to reproduce multiplying their heart if they have enough mass around it. The more they eat, the bigger they become, but they are equally lethal regardless of the size. Highly moldeable and a perfect way to keep your dungeon clean.
When Mages discovered these lethal mucus secretions growing inside of their dungeons, it was a matter of time before they use them in every magical way possible. Soon it was discovered that they could easily absorb Spells, making them magical conductors and an essential part in Magic Crafting.
Specialties
— Disintegration:
Capable of consuming organic matter completely.
— Magic Sponge:
Natural absorption and conduction of Magic Spells.
Weaknesses
— Brainless:
Unable to think or sense anything other than life signals.
— Their Heart:
Hit 'em in the heart.
Size
Small - Giant
Magic
Max Stats
- Magic Sponge
Habitat
Forests
Life Span
6 years
Diet
- Seeds
- Plants
Inspiration
Chickens


Shlooken [C]
Considerably fatter, slower, and more nutritious than chickens, yet far scarcer due to their poor reproduction. They can only breed in winter, when their eggs are plentiful. Once domesticated as livestock, they provide an abundant source of meat, rich in both nutrients and flavor. Their two pupils in each eye limit their vision and balance, which is why they barely survive in the wild.
What began as an experimentation ended up as a gift for all species. Symbol of cowardice and patheticness, admiration and lust. You might be surprised by everything that comes from the idea of a thick source of nourishment.
Specialties
— Voluptuous Body:
Cute enough to provoke tenderness or lust out of their predators.
Weaknesses
— The Outside World:
They are easy prey in the wild.
Size
Small
Magic
Max Stats
Habitat
Dungeons and Caves
Life Span
Eternity
Diet
None
Skeleton [C]
The result of a Ghost possessing a corpse. When the soul is transferred into a dead body, it erases the memories of the soul and becomes a new immortal being based on bones and a forgotten personality. They are seen as irrational maniacs, since being incapable of dying or sleeping causes their minds to drift easily into madness. They only live at night, as sunlight completely incapacitates them. They maintain control over every bone of the possessed corpse, so the only way to release their souls is by exorcism through Dark Magic.
The tormented souls of deceased Species who did not accept their fate are naturally drawn to bodies that once lived. Although their personality and basic instincts remain, their memory is lost forever as a result of the birth of this artificial life. This rule of death was implemented by Leslie to give an end to the infinite sorrow of Ghosts, transforming it into infinite madness, which is a more fitting ending for a selfish soul.
Specialties
— Immortality:
Unable to die, even if their bodies are destroyed.
— Bone Autonomy:
Complete control over all of their bones.
Weaknesses
— Sunlight:
The light of day puts them to sleep.
Size
Tiny - Big
Magic
Max Stats
Habitat
Forests and Jungles
Life Span
25 years
Diet
- Flesh
Inspiration
Lizards
Tyrannosaur [L]
The favorite of the children and the most feared in the jungle. Extremely big and strong. With a high of 3 to 9 meters, they dominated the food chain, so much so that the Elves and Cyclopes almost eradicated them from the lands by trying to dominate and collect them, which the Orcs ended up doing for sport. Considerably hard to find one alive after the Magical Plague.
The first great creation of Shankamanhk. They made their appearance shortly after the reptiles were created. A symbol of power and fear. Once the representative animal of Elfyros, now an endangered species. Orcs still use their bones for decorating, and if you find one, your status will automatically change from Pathetic to Extreme.
Specialties
— Super Predator Skills:
Sharp senses and big strength, giving them a great ability to hunt.
Weaknesses
— Unfair Proportions:
Little arms.
Size
Big -Giant
Magic
Max Stats
Unicorn [L+]
These rare and elusive creatures can appear in any ecosystem with various forms. Similar to horses, but with a magical horn on their forehead, sometimes with wings, and always beautiful. Their magical horn allows them to channel Magic with ease, while their powerful wings allow flight at unmatched speeds. Never hostile, and always fleeing from confrontation.
A Unicorn with wings is considered as a Winged Unicorn, or «Pegacorn» if you are simple minded. Winged Unicorns are specially rare within an already rare species, since they are born from the mix of a Unicorn and a Pegasus.
Conceived as a symbol of purity and beauty. Many species tried to tame them with a few successful attempts. Once spotted, the best you can do is admire them. Their horn is a highly valued item for its Magic powers and the feathers of their wings are used as armor. Their vomit is sweet and their stools are a powerful fertilizer. Their pee is just horse pee.
Specialties
— Teleportation*:
Their magical horn is capable of casting a unique teleporting spell.
— Casting Spells:
Capable of casting any spell with their horn.
— Magical Aura:
Capable of producing Magical Essence.
— Natural Beauty:
Nature around them is grateful and pleased with their presence.
Weaknesses
— Dark Magic:
Highly allergic to evilness.
Max Stats
* Enchantment
- Magical Aura
Habitat
Pretty Places
Diet
- Plants
Life Span
66 years
Size
Big
Inspiration
Horses
Magic
Habitat
Darkness
Life Span
Eternity
Diet
- Souls
- Blood
Vampire [L-]
Bodies possessed by Demons. They can possess and control the mind of other living beings by sucking their blood, sharing their powers. They maintain a young and attractive appearance of the possessed body to attract more victims, even regenerating its imperfections and wounds. Like Skeletons, they only live at night, with the difference that the sun completely annihilates them. They can also be destroyed with wooden and silver weapons. Due to Hell's limitations on the dimension of the living, they cannot enter safe spaces without invitation. Their weaknesses compensate for their powers. As in addition to immortality, they possess great strength, the ability to fly, and a hive mind that allows them to share knowledge with their victims instantly.
The only way to recover the soul of the body once a Demon is summoned is by playing with extremely high levels of Necromancy. They inspire horror in many cultures for several good reasons, but if you are skilled enough, hunting them is a fun activity, specially if you have silver, since it's the most reflective material. Scientists are still trying to figure out their cardiac allergy to wood, but probably is just a silly joke by Leslie.
Specialties
— Immortality:
Capable of regenerating fast and unable to die of age.
— Hive Mind*:
All knowledge and experience is connected with every victim.
— Sex Appeal:
Biological attraction for danger and eternal youth.
— Self Telekinesis*:
No physical limitations. Great strength and capable of flying.
Weaknesses
— Sunlight:
The light of day annihilates them.
— Garlic:
Highly allergic to garlic.
— Silver:
Unable to regenerate wounds provoked by silver weapons.
— Consent:
Unable to invade your space if you refuse.
Size
Tiny - Big
Magic
Max Stats
- Regeneration
* Enchantment
Habitat
Cold Forests
Life Span
80 years
Diet
- Thinking Flesh
Inspiration
Carnivalism


Wendigo [L-]
Terrifying specters that dwell in dense forests. Their bodies consist of an animal skull with antlers, from which a pure, volatile mass of spectral blackness emerges, allowing them to change shape at will and take on the image of any creature. They use their shapeshifting ability to mimic, lure, possess, and devour thinking Species. They reproduce by possessing females in order to give birth to an antlered forest animal, whose skull will form the body of a new Wendigo upon its death. They live in solitude and are greatly feared for their macabre nature.
The very last creation of Shankamanhk as an insult for his step father. This beast was seen for the first time by Humans, and remained as a legend for other Species, inspiring terror in many villages. Considered «The Spirit of the Forest», and a cruel nightmare for any greedy traveler.
Specialties
— Deception:
Capable of transforming into any shape to lure their preys if they are not alone.
— Possession*:
Capable of possessing and corrupting a thinking creature.
Weaknesses
— Their Skull:
Destroy the skull if you spot it.
Size
Big
Magic
Max Stats
- Shape Shifting
* Enchantment
Habitat
Anywhere
Life Span
Until the Corpse Collapses
Diet
- Brains
Zombie [N]
The result of Witchers playing with the dead. With a good mastery of Necromancy, corpses can be manipulated and slaved to do simple commands. The results are not the most efficient, but at least there are no losses. Since the spell only affects a dead brain inside of a corpse, the zombie craves for fresh ones if they are not properly controlled.
Thinking Species will cross any line in order to get slaves. Contrary to what you may think, the disease of the living dead is not contagious, just deeply disturbing. If you find one, just aim to the head as they always say. For security, always check your lawn.
Specialties
— Living Dead:
Due to their lack of life, they cannot die unless their brain connections are hit.
Weaknesses
— Braaain:
Destroy the brain and they will stop moving. Shoot the head!
Size
Tiny - Big
Magic
Max Stats